|What is my age:||31|
|My body features:||My body type is athletic|
|I like to listen:||My favourite music dance|
Please read my Terms of Service. Human breeding simulator I'm not exactly an ultra-feminist. I do believe in gender equality, but don't agree that the best way to get there is forcing quotas for women in every job, or turning half of the Warlords of Draenor into Warladies.
Having said that, it does happen that I object to some particularly sexist content. And it is with some surprise that I found Fallout Shelter to be offensively sexist. Fallout Shelter is a mobile game which falls into the same general category as let's say Tiny Tower.
You manage a vault in the world of Fallout and need to keep a balance between resource production and resource needs. Your shelter is inhabited by "dwellers", and shortly after the start of the game you stop getting dwellers from outside.
You can attract outside dwellers with a radio station, but I haven't had much luck with that yet. You can get rare dwellers from lunchboxes, which aren't that frequent either if you don't buy lots of those lunchboxes with real money. So as you need quite a lot of dwellers, for example to unlock new room types, Fallout Shelter quickly degenerates into a human breeding simulator.
Comments: Isn't it supposed to be about survival of the human species after a nuclear war, viewed through the weird lens of the s notion of futurism? I ask disingenuously because yes it is. I mean, it doesn't sound like a hard-hitting Max Max Fury Road sort of approach to discussing the problems women will face in a post-apocalyptic future, but I'm wondering if the "retro-future lens" of Fallout is what's causing the problem you see, or the fact that there's really no way to escape the fact that in a "repopulate the human species" scenario women sort of have to fill that role?
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One of the ironies of the 's lens in Fallout, of course, is the notion that it was the last cultural epoch in American history where there was a ificant drive toward the nuclear family, and the baby boom generation which sprang out of that mind-set. I'm not a big fan of the Fallout series but I thought it was famous for its ironic humor? Of course irony is always a hostage to misinterpretation.
This comment has been removed by the author. I'm getting lost in your eyes. It could be worse. The pregnant ladies could be sent to the kitchen sans shoes until the baby comes.
I'm concerned about how your dwellers fit in a lunchbox. What's sexist about it? Is it that women's most useful role is to bear children? In a post-apocalyptic situation, it is not entirely implausible that biologically-based gender roles would come more to the forefront, and it sounds like the game is riffing humorously on this. Anyway, it looks like for you, the game has presented a rare role-playing ethical dilemma! Strive to preserve the vestiges of feminist civilisation, or degenerate into an oppressive and apparently rather kinky patriarchy, which will however survive handily in the mutant-ridden landscape.
The choice is yours!
Based on the title of this post, I expected this post to be about the Sims! Or at least that's how I always played it Tobold, one other question since I don't have this app and won't get it because I have zero interest in tablet gaming: the whole Pipboy phenomenon in Fallout is thematically about wartime propaganda and its use in a 50's sort of style, where it was egregious and retrospectively obvious to just about anyone. Is the game actually attempting to portray a realistic simulation, or is it ironically portraying a "wartime propaganda" representation of such? I'm not sure how much Fallout you've actually played so not sure if you understand the context or not.
Put another way: seeing pipboy show up is tantamount to saying, "Insert irony chip for translation. In the Fallout universe that sort of app is going to be ridiculously thick with hairy retrofuture 50's style propaganda.
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Another question: can you play a female fallout survivor in this game? Does it work that way? Can you have female Vault survivors who do things other than get pregnant? Or do women only appear when it's "time to dance?
I disagree that this is sexist. This means maximum breeding, limited only by the biological ability of women and the resources. I believe that in such dire situation women would understand that the human race and not oppressive individual males need them to have those babies, just like men would understand that they need to go on missions that can cost their lives.
The funny thing living in non-western country I'm from Russia is that I cannot possibly understand most western discussions about feminism. I mean, it's post-apocalyptic scenario. Some people work all day, because otherwise everyone gonna die.
Some wither away from radiation sickness. Some fight horrible mutants don't know if they actually exist in Fallout Shelter, but they kind of supposed to be. And some people are repopulating the world. I just can't wrap my head around the problem, what's supposed to be offensive in this situation?
Sometimes it looks to me like the whole "women can get pregnant, men cannot" thing is shameful and has to be swept under the carpet, because it is inequality in its purest form. But inequality can't be allowed to exist, so let's keep this a secret! The fact that it is set in a postapocalyptic world and humanitys future depends on children doesn't make the game less sexist. If a game treats women as breeders and deny them the right to so "no I don't want to have and especially not with a stranger in a pope cosume" it is sexist.
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Might be fun, still sexist. Why are you only concerned with the women not having a choice in a game set in Fallout where you play the role of the overseer What if the male doesn't want to be used just to breed with some random women? The problem isn't the game neither male nor females have a choice, so its gender-neutral thereit's you. You're sexist against males, and due to that sexism are too quick to jump on a cause when one doesn't exist, diluting future, real causes due to your sensationalism.
I cannot help but picture the courtroom drama version of this, with the lawyer for the prosecution standing up and saying in his slight southern accent, "Mister Tobold, would you please use the screen capture provided to point out to the jury where this game grievously offended you with its profane and gratuitous admission that human sexuality is actually a thing! Human procreation is a thing, so is slavery, or the Holocaust. That still doesn't make those things appropriate subjects for a video game. I have to point out, the game doesn't force you to do this.
It simply presents you with a realistic problem given the scenario. You, playing the part of the tyrannical dictator as the player does in all such gameshave chosen your solution, as some overseers in the real world would. Other overseers would not do so, and as is realistic they would have fewer dwellers.
Tobold, if I were you, I'd delete that last comment. Maybe some Daybreak or Blizzard dev is lurking around. Let's not give them ideas! Actually, I would defend their right to make those games, I believe there human breeding games for adults an artistic freedom to be offensive.
I'm just saying that I wouldn't want to play them. I stopped playing Fallout Shelter. Sometimes the moral choice is not to play the game. Loved that WoW quest back in the day. Syncaine enjoys beating slaves. Why doesn't that surprise me? Slavery was a useful tech in one of the Civ games, if I recall correctly. Why did you stop playing, instead of "playing it wrong", i. NOT having all women pregnant all the time? I understand that the game mechanics pushed you in an uncomfortable direction if you want to "optimize", but this is true of many contexts, most of which are not sexist at all. Just to get an achievement faster?
Will my progress be slower? So what? Well, apart from disagreeing with the human breeding, I also found Fallout Shelter to be not a very interesting game. Look at the status bar of my screenshot, I had no problem whatsoever to keep happiness and all resources maxed all the time. I didn't find the game very challenging, nor amusing.